Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Monday, 3 September 2012

And... Finished! Huzzah!

So, having just complained that I am a flake that can't meet deadlines...

I've finished the Microeufs animation (Youtube viewing here ). I am awesome beyond compare, etc, etc, but I still have to go and sign on tomorrow and point out that the leaflet does actually say that volunteering is encouraged because it expands your CV.

Anyhoo, I'm going to make with the embedding (and quickly, because the internet will probably be turned off shortly):


Wahey, embedded!


It's simpler than the Merde song, also it's in English (by the way: Microeufs/Microeufs = Litigation avoiding term for the awesomeness that is Cadbury's Mini-eggs and also happens to fry my brain...)


That's all, folks!


Smivel.

Sunday, 2 September 2012

Animation progress - with sneak preview/teaser

I don't work well with deadlines.


Not even self imposed ones.


I should have learnt this a while ago when working on the second in a (not really readable) sequence of books. I told the interested parties (although not very interested, as it turns out) that the second and final part would be done by march that year, because based on previous work and current rate of progress, that was when I expected to have it finished.

Six (or possibly seven) years later, I've lost interest, left it unfinished for two years, lost the file for another year and then found and deleted it. The awful first book remains the only one in its series, with no hope of being joined by any further drivel about angst, werewolves and space travel (I was a teenager. It happens to us all at some point).

The point is not the awful book. The point is deadline fail. .

When I finished animating the critically acclaimed (slight exaggeration for dramatic effect) foreign language short "That Merde Song" (here), which pokes fun at pop artists who sing in foreign languages by sounding like catchy eurotrash while being about a soiled bicyle, I assured the composer that I would have completed the animation for our second video within a couple of weeks.

This was not unrealistic. The second animation is infinitely simpler, consists of only three scenes and tends to have only one element moving at any given time (even if repeated). This is as opposed to the afore-mentioned That Merde Song, which consists of:

  • A twenty second intro depicting two dung flies discoving that they were made for each other only to have their hearts broken, Joss Whedon style...
  • A twenty-four frame loop and a six-frame loop playing at different speeds for the first two choruses, including sixteen frames where a character's mouth in synched to the music, and several overlaid frames of an asynchronous villain character.
  • A first verse divided into three scenes: a) a Lowry-inspired computer-generated cityscape with two moving characters, one of which sings; b) a close up of said character singing and c) a fairly awesome black-and-white parody of Munch's "The Scream", with one character singing.
  • A second verse divided into three completely different scenes: 1) two rabbits discussing the title theme; 2) A theologically interesting meme-duck and 3) a character singing while being complimented by an ASDF-inspired stereotyped frenchman (Eiffel Tower included) who then starts smoking before the entire landscape is covered in custard.
  • A third chorus integrating the six-frame loop and an asynchronous villain character.
  • A short scene on the birth of a burlesque sausage (No idea why...)
  • A final chorus set to a Clint Eastwood-esque Wild West showdown between singer and villain, including close ups of two very disparate weapons firing...
Point is, it wasn't simple.
Hence the underlining.

The current project (well, the main current project) is a much simpler hybrid of an ASDF tribute and a campaign for year-long access to Easter-themed Cadbury's Projects. It really should have been doable within a day. If my computer wasn't full up of 60GB or thereabouts of photographs, not to mention hundreds of redundant Windows features and several independent programs.

Even without that, a week was pretty generous. And I finished the main animations within that period (roughly). But the bookends have been stalling... stalling... stalling... and I've taken up Sporcle... and a wierd Risk-style game on my computer... and volunteering... and basically I've been doing everything and anything to put it off.

But, yesterday evening I felt like doing some animation.

And now it's almost finished.

And so, because you are my loyal nonexistent readers, I thought I'd give you a special sneak preview before it goes up on Youtube (whenever that happens). Sound effects and so forth still need a little work on their timing.

Enjoy this 15 second intro.

And if you work for Cadbury, tell them that I really like Mini-Eggs and want them all year round.


Smivel and spread the word that I am awesome beyond compare. For a flake.

Friday, 31 August 2012

Brave - Reviewdom

So I was going to write about age-based discrimination (and will probably follow with a short post on it) but I realised that I hadn't revied the awesome Brave yet. 



BRAVE
                 -Disney/Pixar,
                 -conceived by Brenda Chapman,
                 -directed by Mark Andrews, Brenda Chapman.


The first thing I have to say is that it doesn't remotely seem 93 minutes long, which has two implications 1) at no point is the plot uninteresting and 2) You leave feeling a tiny bit cheated because it was over so soon.

This possibly has something to do with a short animation (a delightful little piece entitled "La Luna") at the beginning, which accounts for about ten minutes of that running time, not to mention that credits always take much longer for animated features. But La Luna is worth seeing (7/10 at least), and Brave isn't all that short... it just finishes before you're prepared to leave.



The premise:

Our heroine, the fiesty Scottish Merida, who is also a princess, considers it grossly unfair that she has to get married just because otherwise her peaceful land will be torn asunder by war. This seems a little brattish, but we soon meet the suitors, whereupon we instantly forgive her.

Anyway, Merida picks up on the fact that her father is more interested in belching, role-play and hunting bears than he is in actually keeping the kingdom afloat, and thereby deduces that it is because of her mother, Queen Elinor (Shock, horror, a Disney flick with a living mother???). She quickly offends almost everyone present by ably demonstrating that anything men can do, she can do better, and with the assistance of teenage hormones and her lovable horse Angus, she storms out of the castle to have a private rant. 

The rest of the basic premise is pretty standard - she looks for a quick fix to her problems, it all goes horribly wrong and everyone learns something about themself in the process. But, in fairness to Brenda Chapman's story, no plotline is really original when you break it down to a single sentence. 


The finer details...

The major focus of this film - in a break from both Pixar's and Disney's general ideas - is the mother-daughter dynamic. As is Pixar's trademark, though, there are very few points in the film where the major focus is the only thing happening, and it does its best to make you laugh, cry and think all at the same time. 

Kelly Macdonald and Emma Thompson (Merida and Elinor, respectively) dominate the plot, and, in good old Disney fashion, their performances are perfect. Billy Connolly and Julie Walters, despite having a lot less to do with the plot directly, both voice very memorable characters that entertain without upstaging the main pair. Characters gain depth and fallibility within just a few lines, as much from the well though-out script as from animation so fluid that you can almost forget that it's not real.

I have to tell you that bears feature. This is shown in the trailer, so I don't consider it a major spoiler, but it needs to be said anyway because of the quality of the animation. It is extraordinary.

Forget Sulley's fur in Monsters, Inc. and the sea anemones in Finding Nemo (based on Sulley's fur) - they were ingenious and groundbreaking, yes, but they have nothing on this. The animators for Sulley, for those of you who don't know, went to extraordinary lengths to make the lovable monster's long hair look realistic - an onorous task which entailed animating thousands of individual hairs to respond to position and environment. In Brave, the animators have produced hair which is long enough to respond to environmental influences such as the wind, water etc, but short enough that it also shows the movement of flesh underneath this. And it is incredibly realistic.

Overall, it is the incredibly attentive animation that forces the viewer to take the plot seriously, and unlike many animations, make it easy for even older viewers to forget that the danger is imaginary. 

Any further ado will inevitably lead to spoilers, which I don't consider a good thing, so let's get straight to the scores:


Visuals: 10/10, although - as it moves the bar upwards - probably 11/10 when compared to any previous animation.
Writing: 8/10 - most of it was beautifully original, and it certainly flowed like a 10, but some details of the plot were annoyingly predictable.
Voice Acting: 10/10, easily. Accents were either real or pulled off beautifully, some complex vocal work was done and every emotion written was expressed precisely in the voice.
Score: 10/10. A touch of celtic goodness kept it out of the land of cliches for a Disney score, but still managed to create the mood and set the scene just as required.

so, Overall: 9.5 (brilliant)

I should, however, draw your attention to the fact that if you watch films just for the plot, you're looking at an 8/10 - very good, but not brilliant.

Wednesday, 8 August 2012

The Lorax - Reviewdom.

(and potentially a mini-rant...)


So I was intending to spend this post fuming about being told that getting a degree and not securing a job the day after graduation has reduced my prospects to nil - by the [SARCASM ALERT]ever-so-nice [SARCASM ALERT] lady at the centre of being-here-makes-me-wonder-if-it-would-be-fun-to-lie-down-in-front-of-a-truck-and-die (A.K.A the Job Centre). I will probably be completely unable to refrain completely from doing so, but that's by the by.



And the reason it's by the by is because I just watched the Lorax. In 2D. 3D isn't worth the price-tag Cineworld puts on it... although frankly, for someone on my income, neither is 2D, but I have an Orange Phone and a few people who wouldn't actively complain if I said they were my friends (well, one), so I got away with it.

I had misgivings about it - Zac Efron, who puts the smug, the git and the can't act in smug git who can't act(although in fairness I'm probably just jealous because he has a career) is in it, and that never bodes well for my enjoyment of a film. I reasoned that since he was just voice-acting in it, he wouldn't have the opportunity to do a pointless scene just to reassure the male viewer that yes, he is still better looking than they are. Evidently, this was a good judgement.

The voice acting was good. I'm not talking about Anna Faris's performance in Cloudy with a Chance of Meatballs, or Steve Carell in Despicable me (or anything else, for that matter), but the general range of emotions and tones suited the mood (and if you don't know that sometimes that doesn't work, see Flushed Away... Kate Winslet and Hugh Jackman are awesome, but they still didn't quite get it) and allowed the scenes to move as though they weren't in an imaginary version of this world where the only things trees are cut down for is -

I'm getting ahead of myself.

The voice acting was good. It more than satisfied requirements.

And then we get to the plot.

I'm going to go ahead and put a massive SPOILER ALERT here, in great big bold red letters, but I'll try and keep the details to a minimum.


The basic premise - dealing with the public push towards a sterile earth as a bad thing (unlike Meet the Robinsons, which treated the fake plastic future as an ideal) - was an automatic win for me. I like the environment (as should we all), and I feel that films that encourage adults and children to take a more active interest in protecting their environment are a must.

This plotline had a few flaws - first off, the original (and horrific) exploitation of the Dr Seuss-land trees seemed to be limited to a single purpose, where real trees are destroyed for just about every reason we can cook up (including biofuel... Grrr, sugarcane grown for biofuel irks me as much as oil palm and rape crops...). I'll forgive this, though, becuase they got in a lot of the innate usefulness of living trees, and it is possible to lose children's interest by overloading them.

The second big flaw was the same as Avatar's: yes, the film has a wonderful environmental message, but it's had a massive environmental impact, too.

I'm waiting for the DVD release to tell you how annoyed I am by this flaw. If it's in recycled, biodegradeable packaging, then all is forgiven. If not.... I shall be enormously irked by their lack of public commitment to a cause. Public commitment is the most important part for a film that aims to change people's minds, because if you're pressing a cause that you're not even seen to believe in, why should anyone think that it's important?

The more peripheral parts (beyond the natural levels of Dr Seuss-esque crazy, which are never unappreciated) were less consistent. There are two general plotlines - the plot which led to the historical destruction, and the plot which deals with a modern push for regeneration. The first one is flawless (although a number of details are annoying, especially the singing, I think that's intentional), but the second one feels like a couple of scenes were cut out.

Oh, also I loathe marshmallows. Just so y'all know. Because they may be delicious when you've charred the outside over an open fire, but a major ingredient (in most) is boiled hooves. Which is:
             a) repulsive;
             b) disgusting (slightly redundant, but worth saying twice);
             c) not given enough detail to allow children to safely keep Kosher, Halaal et cetera; and - most importantly for me;
             d) they're not vegetarian.

But the inappropriacy of a Walmart's worth of Marshmallows is nicely dealt with.

As I was saying before I was so rudely interrupted by myself, the modern-day plotline has loads of potential, a few songs that could have done with being an eensy bit de-gained on the soundtrack (i.e. they were really loud) but seems to have been cut shorter to fit into the 94 minutes it takes up. A little more character development would have been nice before the Marvel Team-up, you know?

But it nicely represents the motivations of teenage boys, the typical three generation family dynamic, the conflict of corporate and public interests, and even the Mother Goose keep-the-world-tidy-and-sterile attitude which plagues the lawnmower and weedkiller nations (another thing that I think is an abomination against rationality is the weekly-mowed lawn. 2 weeks is healthier, 3 weeks allows lawn use and wildlife to interact on a much more positive level, and a single late winter scything, while not really creating a lawn, is the best thing you can do for wildlife while maintaining an open space in your garden). And it gets kudos for all of that.

There is one flaw which is done "for the children", which isn't really anything to do with this particular film, just irks me about a lot of children's films.  

Nothing ever dies. 

And yes, you could say that it's wrong to expose children to death. I disagree. You don't want to desensitize children to death, but it gives them a very unrealistic view of the world to insist that - for example - Spot the dog didn't die, he went to the farm. And we say it's for the children, but really it's for our own convenience, and it's another edge of the whole Mother Goose censorship that has permeated society and creates children who grow up to be people like me, with absolutely no real grasp of the functioning of real society.

So - and this is a spoiler - when the entire forest has been destroyed, the air turned to filth, and the water turned to gloop, not even one of the historical character's forest friends actually dies - they just leave. Sure, they're sad when they leave, because their beautiful home is gone, but it doesn't ring true. If just one of them had been shown to be suffering the effects of human greed in the realistic sense, it would have meant a lot more to the children than it actually did.

And yes, there would have been some children - like my sister - who would have made up a mother goose ending with a rose-tinted world in which everybody lived, but most children remember the tragedy of loss in the lion king far more strongly than they would have done if Scar had just deported Simba's father.



So, finishing that little side-track and going straight into the scores:

Visuals: 9/10 (because with Dr Suess, even the natural world is a little too kempt for me)
Writing: 8/10 (because some character could have done with a touch more development, and a little more realism would have helped drive the message home)
Voice Acting: 6/10 (it was good, but it had a way to go before it could be brilliant)
Songs/songwriting: overall, 8/10, but if it wasn't for each containing portions of pure genius, most of the songs would have got a 4/10.
Ambient Music: 10/10. Made the mood, set the pace, was quiet where it needed to be (Although the only animation I'd score less less than 9 for ambient music was Despicable Me, and that's entirely down to personal taste).

so, Overall: 8.2

and I went in expecting a six, at best.

Sunday, 29 July 2012

Animation Shmanimation.

I must first note that I love animating things... not least because it effectively makes me the god of all the helpless little characters I have created (Mwahahahaha).

However, my computer - bless its silicon heart - is not a particularly powerful device. We used to get on fine when I just used it as a word processor, and we still had close decent relationship when I added photography to my hobbies and soon filled over 40 gigabytes with "special" pictures (probably more by now...), but now that I have taken up computer generated animation, I really, really, really want a new one.

I'm dawdling on the idea of transferring to Unix, but that's by the by.

Point is, GIMP has come between my computer and I. I love GIMP. I particularly love how you can do just about everything (although not quite...) that you can do in Photoshop for the bargain price of £0.00. It's awesome. The same applies to a lot of GNU programs.

The trouble is that they are big. Well, not really big, so much as medium sized, but my poor little HP was purchased at a time when my only interest in computing was MSWord, MSExcel and the very occasional, very brief bit of photo editing.

In animation the way I do it, a single .xcf file can contain as many as 200 layers with various transparencies that are constantly being shifted and edited because I always forget what a pain it is to make something move and sing at the same time... so every frame in every stage (5 total) for a scene of an animation is held in one BIG file. And every re-write of every frame takes place in the same BIG file. And duplicates are made of key frames in case I damage one without noticing.

Couple this with HP's over zealous system maintenance operations, antivirus and the convoluted system of hosts that we know as Windows' version of functionality, and everything takes a very long time. Which is why this:


is still only on stage 2*  after several weeks, when it would have been finished in 3 days if I could do it properly.


I have thus decided that I need two basic things: a new desktop computer and a double whammy of patience and concentration in my brain.

The second one can only be acheived by praying to anything that doesn't run screaming (up to and including slugs... can't run? Be my God!). However, the first one has more sensible requirements:

1) I need the money to buy it.
2) I need a desk to put it on.
3) I need money to buy a desk.
4) I need the space to put a desk.
5) I need the money to find somewhere that is not a broom cupboard in my grandmother's house for me, my new computer, my new desk, my pet snake and all my assorted junk.
6) I need a job of some sort to help me acquire said money for rent, desk, computer and so forth.

Alternatively I could take over the world...

But I think (although without any empirical evidence) that getting a job would be easier.

This one's gone a bit away... further than usual...

The point is, basically, that there will soon be an animation of six mini-eggs singing a song about a song they are about to sing about their origins, but it's taking longer than it ought to because I'm having a few techmological differences (to quote Idiocracy, which I should do more often). So the campaign for Mini-Eggs (and my associated level of ultra-crazy) to be available year round rather than limited to that special time of year when christians celebrate the foundation of their religion with a pagan festival of fertility...











(*Stage 1 - basic frames for timings, stage 2 - texture/generic features, Stage 3 - duplicates, colour and generic movements, stage 4 - character movements + individual features, Stage 5 - bookend animations)



PS - also, it turns out that I remain utterly unemployable... despite being informed that I "Passed the interview stage and am ideal for Sainsbury's"... I didn't get the job.

PPS - This has not greatly improved my sanity or my self-esteem.

PPPS - It has, however, allowed me to memorise most of the periodic table.

PPPPS - don't ask.

Sunday, 22 July 2012

Job Interview... and new shizzle!!!

I am animation wench....

The friend who co-wrote the Merde Song (here, now with multiple subtitles available - please like, subscribe or whatever shizzle people are supposed to do on youtube) is so disgustingly talented that she has already written a 5-track follow-up... which is only related in that it remains two crazy people writing (like crazy geni...i), mixing(badly), and animating (awfully).

The only trouble is that the tune is insanely awesome and clever and she - being of the womanly persuasion - cannot sing a convincing bass (although she tried) and so there had to be one track of my attempt at singing a really complicated tune that I still don't really know... fortunately, there are four of five tracks of her voice covering that up, and so you can't hear me too well.

Also fortunately, sound effects...

It should be up soon... until then I will try to avoid any real spoilers.



In the interim, I remain unemployed and useless (Hooray!) but after months of applying, I have finally had my second job interview ever!!! And although I'm not fully confident on my interview, I remain hopeful that I will have my first real job ever!!!

Which would be exciting. I would be earning money on a regular basis without having to resort to prostitution.

Also, on a completely unconnected note, I don't know anyone in Romania. Or Canada. Or Taiwan, so far as I'm aware...

And yet people from those (and 33 other countries in all continents except Antartica) have watched the Merde Song...

WHO ARE THESE PEOPLE???



I seem to have a thing today for triple punctuation... and for the stupid font-size changes... sorry for that.



Just to show that I can be more sophisticated than the average triple-exclamation-mark poster, behold my awesome-to-end-all awesome cartoon parody of Edvard Munch, also from the Merde Song...

I am awesome.

And no, I'm not really a narcissist. But this whole animation, job interview, thing makes me fell less craptastic about the whole "I have a degree and I'm on the dole" thing.



Smivel and go forth.

Friday, 20 July 2012

Why Smivel?

Smivel = Swivel and Smite.

It's a minimeme. The universal sign for "Swivel"/"Sit on this"/"Spin on it" (raised middle finger) is added to the universal sign for "Smite you"/"If I could, I would throw a lightning bolt at you" (raised thumb), and waved around a bit, effectively telling the recipient that they should sit on something painful AND be struck by lightning from any randomly selected deity at the same time.


And here it is, demonstrated by the Smite Canard:











The Smite Canard, also known as Smivel Canardson, recently gave his film debut in the animated short "That Merde Song", which can be found in three basic ways:

1) by clicking this link: http://www.youtube.com/watch?v=YFgH_5bdlk4

2) by searching for "Capillosiccophobia" (fear of dry hair) in google.

3) by searching for "That Merde song" on YouTube.


Now go forth and smivel wisely.